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Daedalus - No Escape Activation Code [Torrent]





















































About This Game Ever wanted to play Unreal tournament or Quake 3 Arena from a top down 2D perspective ? Daedalus - No Escape brings you exactly that, the same feel and control as in an arena FPS but from top down, in a dark sci-fi mood inspired by Alien Breed.In control of a space marine, walk the arena and defeat your opponents using powerful weapons. No feelings, no mercy, only your gun does the talking.Features single player, multi player game modes: highscore, deathmatch, last man standing, team deathmatch, capture the flag online leaderboard different control schemes: FPS-like, fixed camera 9 cool weapons lots of maps map editor original soundtrack windows, linux and mac support d859598525 Title: Daedalus - No EscapeGenre: Action, IndieDeveloper:Patrice MeneguzziPublisher:Patrice MeneguzziRelease Date: 28 Oct, 2014 Daedalus - No Escape Activation Code [Torrent] Very Fun Top down shooter. Reminds me of the good ol days of Glory shooters like UT and Quake with gloriously violent weapons and twitch play. Nice innovative style with music that feels appropriate. Bought the 4pack and shared it out.. This game looks good and feels good, but has one really big issue that I didnt like, and as such I can not recommended it to anybody. It does not have single player mode (unless you want to arena fight bots), but really, there is no story, no anything, they could have at least make some effort and make 5 hours go-trough single player sotry mod. Without it, for me it is waste of time and money..... It's a 2D top down adaptation of quake team arena basically and it's great. But like most of these indy multiplayer based games it needs more players. Failing that the single player isn't half bad and there are high score challenges that pit you vs ai bots and the better you perform the higher you score and compete in the global rankings.. This game is alot of fun to play so... thank god for bots?. Deadalus is a pretty good game that's hilarously fun, with a lot of replay value! It's similar to Quake, and has a lot of game modes and options to spice it up for online play. It also has an easy map editor, and the bots are very challenging at higher levels! It has achievements that will take a while to get, but no badges.The player 'line of sight' took some getting used to, because you can't see items\/players outside of your characters line of sight (even though you can see the whole map). I request the devs add a gameplay option to toggle the 'character line of sight - yes\/no', because that would make it even better!Another thing that would have been nice is the ability to add bots to specific teams. We tried to get 2 vs 8 bots, but the best we could get was 2 vs 4 bots (the other bots joined our team). But it's not a huge deal with how difficult you can make the bots. *update: turns out you can set the server to 16 players, then you can make a team of 2 humans vs 8 bots!7\/10. Imagine Quake Live and Unreal Tournament having a baby, then imagine it being top-down 2D, that's when you get Daedalus - No Escape.This game is, like the announcer often says in-game, wicked sick. It's an arena shooter played from top-down view, with great AI for single-player and also with multiplayer although I haven't really played with people yet so I can't say much about that. I was really enjoying myself playing the single-player challenges which pretty much consisted of beating high scores on maps with a fixed timer, made it to the first place on quite a few of them today! Totally hooked, very addicting, so I'll just talk about some aspects of the game that I've explored so far and give feedback which will both be positive and negative. I will often refer to Unreal Tournament and Quake Live because I have quite some experience in those games, they will be abbreviated with respectively UT and Quake.Gameplay:You spawn, run around picking up guns, and blast your opponents with them, like in every other arena shooter. There are health pickups, you can pick them up even if you have 100 HP, but it will only stack up to 125, where health rot will occur like in Quake (slowly drops to 100). There are also big power-ups, such as shield (can be compared to the shield belt in UT) and "Power Charge", which is basically the equivalent of the Amplifier\/Quad-damage in UT and Quake. There's no ammo or armor, you get ammo from the weapon pickups themselves.There is only one issue: no spawn-protection. This means that you will be\u2665\u2665\u2665\u2665\u2665\u2665\u2665if you get a bad spawn, which often happens in the harder maps. It makes the game rely more on randomness like this, which is something that should be addressed imo. This will definitely cause issues in multiplayer once people start playing in large quantities.On the challenge maps, your scoring is determined by the damage you deal, the kills you make, the times you die, the damage you receive and the skillshots you make with the rocket launcher and the railgun. I think skillshots are shots you make either from a great distance (railgun), or one-shot kills with the rocket launcher while the enemy is still in the fog. I could not immediately understand how to make them, so I'll look that up some time. Would be cool if the game explained this somewhere before starting, or if it had hover-tooltips on the scoring screen!EDIT: I found out that you can access the high scores via the little icon at the upper right of the map screenshots on the map selection menu, it will display all scores and stuff, very nice :)Haven't tried multiplayer yet, so I can't tell much about the CTF mode that is in the game yet, will add to my review once I go through that :)Graphics:The game looks great for a 2D game, for me these type of games don't need to look better than this. Some of the environments tend to be a little bit too dark, where it becomes hard to distinguish other players\/bots, but maybe this is intentional so I don't mind it, adds some difficulty. I love the occlusion, which is basically the equivalent of not being able to see enemies behind a wall in 3D - shooters, it looks and feels natural and even gives you hints when an enemy is nearby (you'll see some lighting changes). Power-ups and weapons look clean and are clearly visible, health pick-ups strangely deviate a bit from this and can be hard to see on certain maps, maybe they need some glow or maybe they could be iconized like every other pick-up as far as I know.Weapon FX are really awesome, and enemies gib as you frag them, definitely making the game very appealing to play.The HUD and menus are very nice, clean and readable.. And I think that's about it. Great stuff!Weapons:There are nine guns in the game that are pretty well balanced in terms of ammo, damage, fire-rate and spread (one is a super-weapon). I only think that rocket splash damage could be decreased slightly, and railgun fire-rate could be increased. I also have trouble using the shotgun effectively, but I have this problem even in Quake and UT (with the flak cannon), so it's probably personal.I think they could use even more variety though, I haven't seen anything like a grenade launcher or a mine-layer in the game yet, and a more powerful version of the machine gun would be also pretty cool to have.On larger maps the weapons tend to become spammy, especially the "Hot Stuff" gun is powerful at both short and long range despite the spread, given that there's plenty of ammo for it on the map (which is thankfully not the case usually). The railgun becomes harder and harder to use on busy maps, to the point where it slowly becomes useless because it won't kill things as fast as the other guns anymore and with the punishing charge-time on the weapon it will only be good for very close range encounters while walking into new rooms (where it becomes the more powerful equivalent of melee), or for camping long hallways.Bots:The bots seem slow and predictable at the start, but you'll discover that this is not true once you try the harder maps. They do however have some scaling issues. In the first duel map, bots are extremely good with the rocket launcher (the Disperser) and also are very annoying with that spread gun called "Hot Stuff", but they can't aim at all with the railgun. They also seem to have almost instant reflexes with the melee attack when you get in close range, and they seem to be very powerful with the shotgun as well (or maybe I just suck with it). Other than all this, these are some sneaky and smart bots that will definitely surprise you, great challenge!Sound and music:The game has solid sound effects, nothing mind-blowing but they definitely do the job and they do it well. The weapons sound punchy and satisfying, killing enemy players as well. There's positional sound, so you can predict where your enemy spawns on the map by listening to item pickups and footsteps, which is a huge plus in my book.The music.. When I first heard it I knew immediately that it must've been a French composer because of the typical style! Turns out that the French dev himself indeed composed it. The music serves its purpose as background music that fits with the game, but is nothing too special or memorable like the music in the UT series.Announcer:The announcer sounds a bit weak-sauce, but I think this was done intentionally. I'd love to hear some voice-over of it with a more powerful sound. Also, for people coming from UT this game might confuse you a bit with the reward system. The announcer rewards you for making kills after each other without dying, so it doesn't depend on how quickly you kill, see it like a "killing-spree!" for every kill you make, different message for every number up to 20 or so I think. Once you die, it resets again.OptionsThe game has a good options menu with plenty of customizability. You can change graphical settings like resolution, quality, fog of war, occlusion, particles, etc. You can also change things related to your view and crosshair, gameplay settings and such. Sound settings are in there, and you can also adjust mouse settings, smoothing (I hate that so I turned it off immediately) and properly rebind everything the way you want in-case you're somebody that likes to play with convenient binds.ConclusionFantastic game! Did I mention that it's made by one person? If you love arena shooters this will definitely be a refreshing experience. It might have less depth than full 3D shooters, but we've seen plenty of those by now. :)I really hope the game will continue to receive updates even though it is out, maybe addressing some of the things I mentioned in this review.Go buy it, especially at this price tag.

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Dima Santarskiy
Dima Santarskiy
2021年1月26日

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Dima Santarskiy
Dima Santarskiy
2021年1月26日

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